“COMPETE! COMPetences for Effective labour market Entry!” is a recently launched European project which has the objective to help boosting soft skills development of young graduates through the creation of an online videogame.
Project leader Demetra Formazione convened the project partners from Spain, Belgium, Denmark, Lithuania and Greece for a kick-off meeting on 26 and 27 November 2019 at Palazzo Malvezzi, the beautiful headquarters of the Metropolitan City of Bologna.
After an introduction by Gabriele Marzano, Directorate General for Education, Work and Knowledge of the Emilia Romagna Region, Roberta Trovarelli from the International Projects and Affairs Department of Legacoop Emilia-Romagna, who supported and encouraged the project, welcomed all participants.
Jessica Fabi and Laura Zambrini, respectively COMPETE!’s project leader and designer, opened the work session with a presentation of the project and the expected outputs.
Discussions of the first day then focused on financial management, dissemination activities and the production of the first output under leadership of Vives University College. The Belgian University, with the support of the other European Partners, will produce a research on soft skills fostering employability. Mauro Kerckhof, researcher at Vives University College, provided participants with details about research activities.
During the second workshop day, project discussed, among other topics, the second output – a research about gamification and the use of serious games to educational purposes – was explained by Alex Zanon from SCS Consulting which is in charge of this specific project activity.
Both studies will serve as a basis for the creation of a videogame helping students and graduates’ to develop and strengthen the soft skills they need to improve their employability prospects. Universidad Internacional de la Rioja (UNIR), with the support of Access Point, will be in charge of the game development process.
After the creation of the videogame, Demetra Formazione will develop a toolkit for University teachers enabling them to use the game as an innovative tool for the development of their students’ and graduates’ transversal skills.
For further information about the project, please contact us at email@example.com